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Thread Statistics | Show CCP posts - 44 post(s) |

tigger digger
Boreel Enigma Rebel Alliance of New Eden
3
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Posted - 2014.01.28 20:24:00 -
[1] - Quote
CCP Maverick wrote:Hi everyone,
We are aware of the issue relating to standings and we have top people on it.
Thanks all.
We have top men working on it...
WHO exactly?
Top... Men.....
(Movie too old?)
OK, we have to cross the streams!
I thought you said that crossing the streams was bad! |

tigger digger
Boreel Enigma Rebel Alliance of New Eden
3
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Posted - 2014.01.28 21:26:00 -
[2] - Quote
Jacksol Darnson wrote:Tsalaroth wrote:wraith wrevenger wrote:Here is something to consider CCP.. you have lost two paid accounts today.
I am not paying my real money to be your beta tester CCP. If CCP can't bother to beta test their software to make sure everything works before releasing a patch to an expansion, then there is no point in me playing anymore.
Can I have your stuff? CCP allway mainly relys on players to test its products because while you you can run a million sims and in a close envirment test every thing you can think of there will allways be someone who think differently and do something else and with 40k+ players we are bound to think of something they didn't or try some that the sims didn't test or just plain have a bad linkup somewere because there are million of actions happening every second over thousands if not millions of lines of code. and unlike other companys CCP has an amazing track record of fix and then going farther and improving on the problem. I have full confidence that CCP it working there hardest to fix every problem they can as fast as they can. (while they are at work they have life to you know) But you'd think they'd notice something like "Hey, why are my POS's guns shooting me?"
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tigger digger
Boreel Enigma Rebel Alliance of New Eden
3
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Posted - 2014.01.28 22:33:00 -
[3] - Quote
CCP TomA wrote:Long story made short on how the standing issue hit the live server:
(yeah it's long but still is the short version...)
We were fixing a bug, a minor one, which involved objects disappearing from the overview when you had specific filters active. For example if you activated "filter alliance from overview", your own and your mates' cans would disappear.
The code that takes care of standings in the UI is old and hard to deal with so we started on implementing a fix back in early December, with in mind that we would deploy it as soon as possible on to our test servers, after the overview had received extensive testing by internal developers of course.
What we did not not spot at that time was that the chat would also be affected by this change and we are still a bit baffled that the issue did not get spotted in internal nor public testing with the change implemented such a long time ago...
We investigated the possibility of doing a live deployment to get this fixed but the possibility of interrupting the service for too long was too great, so sadly the fix will need to wait until tomorrow downtime.
My sincere apologies for creating this mess.
Former programmer to programmer.. stuff happens dude.. We'll get over it. |
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